12/14/2023 0 Comments Game websites with minecraftEven if it seems to look and function just like our client, it could be pulling a sneaky on you. Third party clients are not made by us (weird how that works) and we can't guarantee that it doesn't send your credentials off to somebody else for later use. Why shouldn't I use my password in third party clients? It doesn't take much to have a secure password. The more complexity you shove into your password, the better. It contains letters (uppercase and lowercase), numbers, symbols, and spaces. It's longer than 10 characters - past this point it's completely infeasible to guess your password via bruteforcing with current hardware. It isn't a variation of your username or real name, or other identifying information. What is a secure password, you may ask? It's simple, just follow these guidelines and your password will be considered secure. I just wanted to take a moment to remind everybody to use a secure, unique password for ClassiCube, and to never use your password in third party clients unless you're 100% okay with the chance that they could steal your password. If you get locked out of your account, visit us on Discord and we'll look into the issue.Īs time goes on, more and more register for our game, and more alternative/modified clients pop up for use. Evidently the playerbase can't be trusted to use secure passwords, judging by that statistic.Īnyway, hopefully this doesn't cause too much of a ruckus with any of you. It's been forced on because there was recently an attempted hack that exposed the fact that over 1% of the playerbase used their username as their password. This probably will change in the future, but I don't have a solid timeframe yet. This is being enabled site-wide with no option to turn it off at this time. Why am I being forced to use it? I don't want this, my account won't ever get hacked!! That prevents somebody from logging into your account, even if they know your account password, as long as your email and email password are secured. This is called 2-factor authentication, and what that means is it requires that you prove who you are by not only using your password, but also by providing a unique random code sent to a secure location that only you should have access to. Hello! You may have noticed that you're now being asked for a "Login Code" when you log in from a new location (or new connection), and you might be wondering what that is and why it's happening. a645f4 - Fix console builds and integrate N64 backend files into the m.46a1e4 - Dreamcast: Fix multiplayer stuck at ~1 FPS by UnknownShadow200.f63018 - Defer allocation of more dynamic VBs by UnknownShadow200.80405d - Nintendo 64: Texturing kinda works by UnknownShadow200.d04c19 - Start moving entity model rendering away from Gfx_SetDynamicVBData by UnknownShadow200.05490d - Slightly optimise human model rendering by UnknownShadow200.f9525e - Merge pull request #1094 from UnknownShadow200/GfxRewrite2.f0f01b - Start moving towards supporting per-entity model vertex buffers by UnknownShadow200.066bb0 - Disable custom models on consoles by UnknownShadow200. 071b14 - Consoles: Switch to per entity model vertex buffers by UnknownShadow200.Here are some recent commits from the client github project! Of course, if you aren't a programmer, you can test for bugs! Look for anything suspicious that shouldn't be happening with the game, launcher, or site, and report it to the appropriate issue tracker. You can help us out! Our GitHub project contains the complete client source code, as well as some issues you can go through and try to fix.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |